Year: 2026

This is approximately how a gradient map works

How to use Gradient Maps for Icons and Graphics

What is a gradient map? It’s an adjustment layer that converts the tones of your image to the whatever gradient you have. You don’t have to work with grayscale images. While you can use gradient maps to color-correct and make adjustments, we’re going use it to make stuff funky.

This is approximately how a gradient map works. Each of the top circles’ gray is converted to the corresponding bottom circle’s color.

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Icons from 2000ad progs 1-3, old and new

I made a whole bunch of icons from 2000ad about a decade ago (I’ve been through a few computers in the interim so I can’t be certain) and I’m trying to continue the prog slog 1. I thought it would be interesting to compare how I used to do icons (extremely simply) and now (sometimes extremely complicated).

As always, the issue and feature are in the filename. If you want to credit me, I’m Silvercat17 on Dreamwidth and WingedTyger on Tumblr.

From Prog #1

New

Icon table generated by Chlor’s Icon Table Generator

Old

1 2 3
4 5 6
7 8

Icon table generated by Chlor’s Icon Table Generator

From Prog #2

New

Icon table generated by Chlor’s Icon Table Generator

Old

1 2 3
4 5

Icon table generated by Chlor’s Icon Table Generator

From Prog #3

New

Old

1 2

Icon table generated by Chlor’s Icon Table Generator


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What I’ve been working on: freebies for Daz3d

Two things I’m going to releasing for free soon. They’ll be on Renderosity and Renderhub. The first is a no navel geograft and the second is shaders for Thundercats style glowing eyes.

A few years back I made a geograft that would remove the navel on Genesis 8 Female. The site I put it on (sharecg) is gone. So I’ve made a spiffy promo image and also set it up for Genesis 8 Male AND that it works with the new PBR skin shader.

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Armani hair and FW Keyne skin, with my wip ear overlay and the nose color as a diffuse overlay

Making Thundercats morphs for Daz3d

I’ve been working on textures for a while, but my notes are somewhere in the mess. What I’ve been focusing on at the moment, is morphs and textures for Thunderian style ears, and muzzles and cat-like noses for the few characters that have them. (… ironically I don’t need them for any of the characters I was planning on making in Daz). (To be clear, I’m only referencing the original Thundercats cartoon from 1985). I’m making them in Blender with some input from Daz3d, and textures in Substance Painter. Currently they’re for Genesis 8 Male, but they be converted for Genesis 8 Female as well. I’ll be offering some of it for free and some as a paid pack. I can think of a lot of anthro-type characters that could find the muzzle handy.

The best reference for ears is Panthro. A lot of the characters have their ears completely covered by the hair, but Lynx-o and Pumyra also have their ears showing.

side by side of Panthro in profile and a Daz figure in profile, with matching ears.

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